|
Without distinguishable rhyme or pattern, white, red
and black permeate the interplay, a colour scheme reminiscent
of the post World War I movement, De Stijl4.
The purity in form and line also recalls the works of
the Russian Suprematists5.
However, where these artists can be seen to have left
the world of will and idea for a blissful sense of non-objectivity,
the tomorrow's project exposes the inability
and incoherency of this idealistic goal, using highly
abstract forms as a vehicle for representing the chaotic,
and highly subjective layering of human history in relation
to space and identity, that can only unfold upon viewer
interaction.
Dunlop describes these complex spaces as the "abandoned
future" - built on images from the past. What results
in these online spaces, are eerie play-toys for the
homo ludens6
within the individual. The work is limitless, and it
is difficult not to get lost within the intangible and
ever-changing nature of the artwork itself. It speaks
literally of layering and decaying forms of history,
politics and culture - which, after the industrial revolution
has shifted dramatically from monolithic shapes and
seemingly impenetrable ideologies into tiny mutable
fragments, accessible only when extracted from their
original, or intended context.
The symbolic images of destruction, cars and family
units conflate into veritable triptychs at once depicting
the deterioration of a societal structure, while simultaneously
depicting an industrial sublime. The subjective realities
unveiled within, depend upon the actions and perhaps
preconceptions of the viewer. It is within this communicative
space where one can begin to examine the individual
within the schemes of cultural, productivity while also
realizing the potential for art to become activated.
One can see that if the "the material which really
makes the difference comes up when you're chatting informally
about the odd corners and the [inability to classify]
the world,"7
so then it is easy to imagine a technologically advancing
world that appears ever-changing despite its continually
systematic repetition and reinterpretation of forgotten
histories. The desire to look backwards in order to
create forms for the present and future is so infused
within history that one might begin to accept it as
an inevitable part of the human condition. Conventional
criticism agrees that modernism, insofar as it may be
read as a meditation on history, is one which recoils
from a degraded present to celebrate and to pine for
a forfeited past and, as Dunlop notes is a "call
to a human nature that never really existed."8
The political potential in art, specifically new media
forms comes from "the play, pleasure, desire and
will for a utopian aesthetic."9
Breaking canonical boundaries, both formal and modern,
of what it means to be a culturally enlightened and
politically active human being, is where the ability
to "project and disrupt urban space,"10
a concern for Dunlop, must develop. The tomorrow's project
symbolizes abstract computers language and the indecipherable
technological codes as interstitial links tied to an
inaccessible and sweeping notions of 'the world.' The
work depicts that where language and ideas in themselves
are abstract, it is the communication of these ideas
which acts as their vehicle. Hence, these artists' work,
unlike the early modernist painters rests its potential
and force on the unsuspecting and hyper-modernly engaged
viewer/audience.
In choosing to reveal the conceptual and ephemeral
relationships between people and their spatial environments,
these online spaces subvert the traditional norms of
industrialism and architecture - oriented around external
objects rather than human experience - by drawing from
contemporary art practices that give priviledge to audience
experience. The public space of the gallery and its
online "other" afford contrasting possibilities
for artistic interaction and experimentation. While
one might aim to freeze time, the online experience
can be described as transitory - even if revisited.
An artwork that is ephemeral in its conception, construction
and reception will create tensions in a museum that,
by its nature, stops time, and it is in this and many
other instances, where the process of mutability and
transformation can be seen as a critical concern in
the tomorrow's project. The complex social, political
and economic factors affecting individuals in communities
mean that there cannot be a unitary understanding of
community or space. These interrelationships also fluctuate
according to changing social and political realities.
The world inside tomorrow's is intolerant of 'truths'
or 'values,' unless considered as local, and relative
to the viewer. Identity, like beliefs and value systems
are intended to be purely subjective and individualized
- thus, intimating that there is no such thing as a
'masterpiece' or an 'ideal.' It is in this reality that
the collaborative art of Gair Dunlop and Dan Norton
attacks Modernism for its conviction in the possibility
of any objective truth. Instead, one finds a distinct
examination of how western society might risk deterioration
towards a state of patterned, chaotic sameness, perhaps
resulting in a form of intellectual inertia. If it is
in Dunlop's hope that "the piece will be a place
where audience engages in an active way, thus reflecting
and foregrounding the montage effect of experience"11
then, like the pursuit of truth, does interactivity
merely serve as a distraction from, and as a way to
avoid, a life without meaning? Or is meaning to be found
within this very same interactivity? "There is
space in [these] archive related works for people to
make their own linkages and connections."12
One may find a fragmented space where one can stumble
online upon an interactive maze, difficult to extract
one's self from - a place where technology, pleasure
and propaganda collide.
In celebrating a sense of chaos and anarchy within
the apt aesthetic modes of chance and randomness, life
itself, cannot be merely an entropic decline towards
nothingness and eventual death. The symbolic elements
of this can be found in the tomorrow's project and interpreted,
or not, depending on the needs and desires of the viewer
and in this way does not limit itself to meta-narrative
that Modernism subscribes to.
Footnotes:
4 An art movement
that advocated pure abstraction and complicity. Form
reduced to the rectable and other reometric shapes,
and colour to primary colours along with black and white.
Piet MOndrian (Dutch, 1872-1944) was the group's leading
figure. Another member, painter Theo van Doesberg (Dutch,
1883-1931), had started a journal named De Stijl in
1917, which contnued publication until 1928, spreading
the theories of the group. Their work exerted tremendous
influence on the Bauhaus and the International Style.
5 Russian Suprematism,
first movement of pure geometrical abstraction in panting,
originated by Kazimir S. Malavich inRussia about 1913
6 "Main as Player",
a book written in 1938 by Dutch historian and professor,
Johan Huizinga. Before the last World War, this author
wrote about teh coming of a new specimen of humanity;
the playful human. Huizinga predicted that homo sapiens
would soon be replaced by machines and robots and that
there would be nothing left for humans but feeling,
imaginations and creativity. Gair Dunlop identifies
with the Situationist concept of homo ludens. The Situationists
were concerned with transforming creativity from the
traditional formal and theoretical experience into a
social experiment.
7 Interview with
Gair Dunlop, March 14, 2005
8 Ibid, March 15,
2005
9 Ibid, March 15,
2005
10 Ibid, March 15,
2005
11 Ibid, March 15,
2005
12 Ibid, March 15,
2005
|