In an age ruled by technology, Jonah
Brucker-Cohen’s MouseMiles (an art piece in his
Desktop Subversibles series) explores how computer-related
activities transfer into the physical world and their
implications on our daily lives. MouseMiles is a web-based
interaction site providing a networked mileage indicator
for a user’s computer mouse. When entering www.mousemiles.net,
a pop up window appears on screen and starts tracking
the distance over time a user’s computer mouse
travels. The amount of mileage a user’s mouse travels
on screen is transmitted to a central server. All the
miles generated by mouse movements are collected and
transformed into tangible distances (miles). The mileage
data is utilized to move a physical object, a model train
set in real-time. MouseMiles tracks the width and height
of each movement in accordance to each user’s
individual screen. The width and height is used to
calculate the
exact mileage, the pop up window shows the markers:
V (vertical), H (horizontal) and TM (total miles).
It also
displays the total number of laps the train has journeyed
along with the total collected miles of all who participated
in MouseMiles. All the markers are computed by the
main server to keep track of the collected distance
traveled.
Every lap the train travels, the total mileage is recorded
on an LCD screen at Media Lab Europe in the Republic
of Ireland (where the installation currently resides
and where MouseMiles was created), which simultaneously
sends information back to each MouseMiles user. Therefore,
everyone has the ability to view how their own mouse
miles compare to the collective mileage and distance
the train has moved.
I had the opportunity to interview Jonah Brucker-Cohen
and the following are his answers to some of my questions
regarding MouseMiles.
Jennifer
Chu: I was wondering what/who inspired you
or initiated your Desktop Subversibles series (including
MouseMiles)?
Jonah Brucker-Cohen: As computers and the desktop metaphor
reach virtual ubiquity in our daily lives, they also
become objects we take for granted in daily use. My inspiration
for Desktop Subversibles is to scrutinize the ubiquity
of standard computer interfaces and activities such as
copy/paste, clicking, and mouse movements by highlighting
their existence on a shared and collective scale. By
exposing the everyday interactions we have with computers
in a shared space, we begin to question why and how we
use these devices and their implications on our daily
connected lives. MouseMiles, in particular, looks at
how our physical energy used with computers such as moving
the mouse and typing, become "ingested" into
non-tangible forms - the same way writing with a pen
results in static text. Through its physical output (a
model train), MouseMiles allows for our physical 'digital'
activities to be converted back to physical outputs that
manifest on a collective scale. Thus our digital activities
can manifest themselves on a similar level to our analog
lives.
JC: I was wondering how is Mouse Miles different/unique
from the examples you listed such as Mouse Odometer,
Kudo etc.? Why do you think Mouse Miles is considered
an installation/work of art as opposed to other programs,
which are instead, deemed to be "programs for your
own enjoyment"?
JBC: The distinguishing differences with MouseMiles
from the other applications I reference are two fold:
first, MouseMiles is a networked project, meaning that
all people connected to the application are also connected
to each other and a central server. All of their collected
mileage is fed into one connected meter, which stores
the miles and sends it back to the clients so they can
know how their mileage is adding to the total miles.
This provides a sense of community for each person, as
they know they are part of a larger user base. The second
difference the others lack is the physical aspect of
MouseMiles. This gets closer to the idea of a shared,
public, networked physical display. All of the collected
miles are outputted to the train in real-time, thus each
person's mouse movements are replayed collectively in
physical space. |