JC: How is the "train that moves
in real-time a testament that our small movements can
and do have real world consequences"? What are
the "consequences" that you see facing us
today?
JBC: Through using mice and keyboard, we have grown
accustomed to the fact that the physical processes and
interfaces we use with computers are manifested in physical
space, but affect virtual space. Whether that's a pointer
moving across the screen or a 3D model rotating in space,
our physical actions to manipulate these "virtual" entities
are defined by the devices we use. Newton's third law
of physics states that "every action has an equal
and opposite reaction". This law does not exist
in the relationship between standard inputs and "virtual" space.
There is no force felt on a mouse when we move it forwards
and backwards. My attempt with the MouseMiles train was
to have this opposite reaction or output exist in a shared
context, where a physical object is propelled by not
only the force of one person, but by a collective of
connected users.
JC: If this project’s rationale is to address
the topics of the collective and distances, are you interested
in the issue of geography? Do physical locations and/or
distances interest or affect this project? I noticed
in "Mouse Miles" you clock the vertical, horizontal
and total mileage of the mouse movements, I was just
curious as to whether these coordinates have any relation
/ representation of geographical coordinates (as in longitude
and latitude)?
JBC: The measurements of the mouse in MouseMiles are
only relative to the local space of the mouse. The vertical,
horizontal miles are meant as a reference point for each
connected person to see how their vertical miles total
matches up to their horizontal total. In the project's
current state, this display has no significance other
than to give the user more of a perspective on their
own use. In future versions, this information might take
on more meaning for the concentrated output.
JC: I was wondering if your intentions were to integrate
art and science in MouseMiles? If so, in what ways have
you achieved this? Do you think it is successful?
JBC: My focus is working on projects that deconstruct
our relationships to technology and how we experience
and interact with information across interfaces. I think
MouseMiles is successful because it looks at a new paradigm
of connected interfaces where our seemingly individual
and isolated actions are manifested on a collective scale.
JC: Did you ever think of expanding the MouseMiles installation
at Media Lab Europe (as in expanding the train’s
traveling distance)?
JBC: Initially, MouseMiles was meant to exist as a prototype
for a larger physical display for collected information.
As we move through physical locations, such as office
buildings or transportation hubs, there is little indication
from the outside of these spaces of the activity transpiring
inside. By adding a new type of physical information
display on the exterior of a space or in a lobby, we
can begin to get an abstracted idea of the amount of
activity of people working within and information moving
through the space. The MouseMiles train represents a
starting point of new types of physical displays that
will output background desktop activities or networked
interaction over time.
JC: I was wondering if you thought Net art is based
too much on the temporary, rather than the long term
or future (because Net art is often seen as having high
distribution for a certain period of time, but then disappears).
I am also curious as to whether the installation and "Mouse
Miles" as a whole will be a long-term objective
or temporary.
JBC: Most Net art is only as relevant as the time it
was created, but like other forms of art, this relevance
changes and is highlighted overtime as new events occur.
For instance, Net art created in response to the recent
war in Iraq may lose the spotlight until the next military
conflict where their precedence will retain notoriety.
This happens with all media and creative output (fashion
is a great example), where the importance of the object
is a reflection of current events and societal trends
at large. The installation is meant for long-term implementation
and the input client is built in such a way as to allow
for periodic upgrades over time. |