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The 12hr-ISBN-JPEG Project

The power of the Internet lies not in the eye-catching Flash animations or immense pools of information but, rather, in the humble hyperlink. Libraries can store as much written and visual information but no physical place will ever be accessible to as many people as the Internet. The hyperlink creates data connections that are, paradoxically, complicated and comprehensible no matter the entry point.

k-hello.org's takes the basic units of the computer in Waste of Time. The hyperlink is combined with the visual unit of computing-the pixel in a downloadable program. The program that creates ten thousand red and white webpages based on a user-defined word or phrase. When the created webpages are set on a 100 by 100 grid, the red pages become the "pixels" that spell out the user's word or phrase. Links in every generated webpage direct the user north, south, east, and west as well as north east, north west, south east, and south east. The user can use the links to manoeuvre through the grid and read the message "written" in red webpages. Viscerally, the Waste of Time reads like a digital version of a Minimalist piece especially since k-hello.org requires the audience to visualise the webpages as a grid.

This grid, however, exists only in the user's imagination. The title, Waste of Time, refers to the time and effort required to create a program and surf through the pages in order to read the outcome, all of which are inherently useless. The grid does not exist in the physical space; it is a virtual entity much like cyberspace itself. It creates 50Mb of clutter in the user's harddrive. The program is not commercially viable not is it usable to any extent.

As opposed to John F. Simon Jr.'s every icon which explores mathematical impossibilities, Waste of Time deals with mechanical limitations online especially in terms of the interface. Netart, according to k-hello.org, is a way of discussing the internet or computer culture in general such as this word-processing interface and cyberspace. The pieces should help users reflect on what he or she is doing when using networking technology. Because today's society is dominated by computer technology, its interface-from the monitor and keyboards to computing jargon and images-has become invisible and seeming natural at least in developed countries.

Because of this presently invisible interface, Waste of Time turns idea of the hyperlink becomes a metaphor: in linking webpages, the webpage creator spells out his or her idea in small units and it is not until the audience mentally maps the connections that the idea becomes whole. Waste of Time also draws attention to the incomprehensibility of a single webpage. Without hyperlinks to use as reference, the block of information within a webpage is static and of little interest in the long run.

The piece places first of all on the contrast between human and computer memory. While information processing in human and computer are both made up of three tiers- sensory storage, short-term memory and long-term memory-- the extent to which each tier is accessed differs. While computers can access short-term memory very easily, humans need to use a method called "chunking." Chunking, or the grouping together of similar pieces of information, is not possible with Waste of Time because of the sheer size of the program's output.

 
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Site: http://www.k-hello.org/