|
The power of the Internet lies not in the eye-catching
Flash animations or immense pools of information but,
rather, in the humble hyperlink. Libraries can store
as much written and visual information but no physical
place will ever be accessible to as many people as the
Internet. The hyperlink creates data connections that
are, paradoxically, complicated and comprehensible no
matter the entry point.
k-hello.org's takes the basic units of the computer
in Waste of Time. The hyperlink is combined with the
visual unit of computing-the pixel in a downloadable
program. The program that creates ten thousand red and
white webpages based on a user-defined word or phrase.
When the created webpages are set on a 100 by 100 grid,
the red pages become the "pixels" that spell
out the user's word or phrase. Links in every generated
webpage direct the user north, south, east, and west
as well as north east, north west, south east, and south
east. The user can use the links to manoeuvre through
the grid and read the message "written" in
red webpages. Viscerally, the Waste of Time reads like
a digital version of a Minimalist piece especially since
k-hello.org requires the audience to visualise the webpages
as a grid.
This grid, however, exists only in the user's imagination.
The title, Waste of Time, refers to the time and effort
required to create a program and surf through the pages
in order to read the outcome, all of which are inherently
useless. The grid does not exist in the physical space;
it is a virtual entity much like cyberspace itself.
It creates 50Mb of clutter in the user's harddrive.
The program is not commercially viable not is it usable
to any extent.
As opposed to John F. Simon Jr.'s every icon which
explores mathematical impossibilities, Waste of Time
deals with mechanical limitations online especially
in terms of the interface. Netart, according to k-hello.org,
is a way of discussing the internet or computer culture
in general such as this word-processing interface and
cyberspace. The pieces should help users reflect on
what he or she is doing when using networking technology.
Because today's society is dominated by computer technology,
its interface-from the monitor and keyboards to computing
jargon and images-has become invisible and seeming natural
at least in developed countries.
Because of this presently invisible interface, Waste of Time turns idea of the hyperlink becomes a metaphor:
in linking webpages, the webpage creator spells out
his or her idea in small units and it is not until the
audience mentally maps the connections that the idea
becomes whole. Waste of Time also draws attention to
the incomprehensibility of a single webpage. Without
hyperlinks to use as reference, the block of information
within a webpage is static and of little interest in
the long run.
The piece places first of all on the contrast between
human and computer memory. While information processing
in human and computer are both made up of three tiers-
sensory storage, short-term memory and long-term memory--
the extent to which each tier is accessed differs. While
computers can access short-term memory very easily,
humans need to use a method called "chunking."
Chunking, or the grouping together of similar pieces
of information, is not possible with Waste of Time because
of the sheer size of the program's output.
|