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Luis Hernandez Galván is an artist currently living
in Tijuana where he and Anne-Marie Schleiner are working
together on a new collaborative project of interest.
Luis Hernandez studied architecture in Mexico City and
has a varied artistic practice ranging from work in
architecture, installation, writing, videogame interventions
as well as public art programming.
Luis Hernandez's latest work Oversaturation
is a downloadable videogame commissioned by Rhizome.org
and served as a convergent point for an extended email
interview conducted throughout the month of March 2005.
Oversaturation is a game that can be downloaded from
www.ungravity.org.
It has two separate systems with different patterns--
the first is a matrix, or the 'players game space' and
the second, a set of five random spatial saturating
patterns that work as targets to be destroyed. The user
passing through these patterns, structures (the target),
and can prevent the targets from occupying the whole
space, upon which when completed the game ends. Oversaturation
copes with the complexities of a structured framework
building new platforms for user interaction. Our interview
follows Luis Hernandez's interests and ideas on the
formal aspects of Oversaturation; his collaboration
with Gabriel Acevedo to create the music for this videogame;
and the relationship between time and space within the
videogame's platform.
While Oversaturation, a game of complex architectural
like gridding seems to reflect Luis Hernandez' experience
of living in Mexico city; the artist states it is a
mere coincidence referencing how spaces, experiences
and realities tend to overlap to create new forms of
interaction in a similar way that 23 million people's
lives interact, merge and collapse everyday.
By producing Oversaturation as a downloadable
videogame, Luis Hernandez explores the opportunities
of likeness, and interconnectedness between varied experiences
of reality and his computer interface. Luis Hernandez
comments that his work is "basically driven by
what might be a generational issue...: exploring the
interactions, parallelisms and divergences between the
so called real and virtual worlds, experiences and sets
of realities..." Luis Hernandez explains how this
platform is explored by choosing videogames for this
very reason: "I tried to draw a parallelism between
oversaturated realities, in the form of a videogame,
a medium I find to be the next step for the interaction
between mixed realities..." Luis Hernandez comments
his interest in Gltron by using its code source to develop
Oversaturation. Also, the artist emphasizes the
difference between the user's roles in Oversaturation
from the 'classical sense' of first person shooters.
Furthermore, Hernandez adds on the formal elements
of Oversaturation are intended "...to be
a personal experience and it lacks the part of networked
performance on purpose, since, although I find interesting
as subject, I feel a there has been current abuse towards
it as a concept. Still, I don't discard working on that
on a near future." The player in 'Oversaturation'
is an active participant who goes through structures
to prevent overgrowth. Luis Hernandez states that his
choice of interaction in the game was meant to be "mostly
ludic,
need[ing] to be intuitive regarding the
interaction with the computer." In this way, playfulness
in play/gaming is emphasized within a structured frame
(videogame, with specific coding) where the user experiences,
'converses', and engages with the medium presented.
The music for Oversaturation was written and
executed by Gabriel Acevedo, a person which Luis Hernandez
knows, and as a result this relationship enhanced the
'mediated' communication between the game and its corresponding
audio tracks, composed as original works. The tracks
titled Happy Saturation, Suffocated Mind, an Attack
of Structures are "computer-mediated"
works composed by Luis Hernandez while in Spain and
the U.S.A. Gabriel Acevedo added his artistic talent
to these works with his "binary version".
The relationship between Hernandez and Acevedo was simple
wherein Hernandez asked his colleague to produce: 'a
song to mimic your feelings like if you were being swallowed
by a horrible system, giving you a kind of slow death,
while its exterior form is so cozy and aesthetic, you
don't realize what is really happening (happy saturation)
"
This image of suffocation was qualified by Luis who
adds "
I think [of a] suffocated mind was
born on eje central, in Mexico city, trying to make
your way to el restaurant de comida corrida, while the
street vendors of DVDs piratas and the ones de los periodicos,
y de los tacos de canasta, y de los progamas para pe
ce y los taxistas y los camiones y los claxons y las
bicis, el chiflido del machin avisando que viene la
policia y todo eso."1
Footnotes:
1 Restaurant de Comida
Corrida: A restaurant that serves a full meal at lunch
time.
DVD piratas: Pirated DVD's
Periodicos: Newsstands, Newspaper stands.
Tacos de canasta: Tacos sold on the street in a woven
basket where they are kept warm.
Programas para Pe Ce: Programs for PC's
Taxistas: Taxi Drivers
Camiones: Buses
Claxons: Horns
Bicis: bicycles
El chiflado del machin avisando que viene la policia
y todo eso: the spoiled macho guy telling others that
the police are coming and all that.
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