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Kim: How would you classify your work? Who or
what influences and motivates you- and how might you
explain your work and processes to someone that knows
little or nothing about media-driven work?
judsoN: In a lot of my work I play with the
hype of technology against itself. People who program
tend to take technology so seriously, hence their audiences
think technology holds some solemn import.
I'm influenced by: Imagining Terry Gilliam-designed
robots, using photos by Hannah Hoch and Rodchenko (and)
realising George Martin was the genius of the Beatles,
and hoping Richard Feynman uses Quantum Mechanics when
he plays the bongos.
Kim: When do you think digital or new media
will be treated with the sort of reverence reserved
for painting, sculpture and the like? Or, can it ever
really be treated that way?
judsoN: It is a lot easier to copy a file than
fake a masterpiece painting, but the faked masterpiece
is nothing new, and even possibly enhances the value
of the original. The value, or lack thereof, is still
ultimately just a function of what buyers are comfortable
with. "Digital" merely means reducing the
quality (albeit often still higher than human senses
can detect) to make transferring data more efficient.
Once widespread copying disrupts the music and film
industry, the world will still clamour for musicians
and actors. And after that the value of other digital
media will follow.
Kim: It's really coming into a new sort of reality.
Who would have thought this would be possible even ten
years ago? In "Travels in Hyperreality", Umberto
Eco talked about this evolution where "absolute
unreality is offered as real presence" and that's
happening right now. For artists, musicians, and filmmakers
the computer now acts as a "mechanism of replacement".
New York seems to have quite a flourishing new media
scene. I don't think it's quite as prominent in Vancouver.
Do you think some media is better received in certain
areas?
judsoN: New York has always traditionally been
open-minded in regard to the arts. They will be open
to potato chip art when it comes up. I am seeing a lot
of interest from Vancouver. In empirical signs of interest
in computer art Europe leads the US (particularly in
German speaking countries). (I think) Vancouver is not
in the top 10 computer art-savvy cities, but easily
the top 50.
Kim: On the Plasma Studii website you talk about
using other methods of communication to convey an idea
(art)- how did this become an interest? And, since you
often do public art pieces/ exhibitions- how do you
gear your work towards the general public, and children?
Do you have examples of past projects?
judsoN: It's mostly involved in my performance
pieces. I'd love to know what I could do to make my
work more interesting for people with all sorts of physical/mental
quirks. I am deaf, so I put little visual clues in while
I'm working. Then those clues become part of the development
process of the piece, and I don't make any effort to
wipe them away. Unless you have a good reason to get
an appendectomy, it's probably better in some unforeseeable
way just to leave it.
I am particularly interested in making interactive
multimedia, to get a visual and interactive cue to translate
that sound. I have always found it odd that the "disabled"
are seen as a separate group than "normal"
people, where every body part seems to work as expected.
I don't know any "normal" people. Everybody
has varying degrees of abilities and EVERYBODY has obstacles
or hardships. Plasma Studii's mission is to say "phooee"
on culture, not to make art for one or another disabled
group, but to say all these groups don't need their
own art. We can all sit in the same room.
With judsoN's words that art can all share a common
space, I would suggest to learn more about judsoN's
work and Plasma Studii.
Experience, learn and appreciate first hand are part
of judsoN's philosophies and in closing, believe his
work best speaks for his ideology.
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