The Digital Visions
committee is looking for art that criticizes digital art and its
limitations, art that parodies characteristics of digital art, the
internet in terms of what is expected, and what is proper on a computer
and online. We are looking for digital art about digital art; art
that is aware of itself and its own problems.
The ethics and moral codes of the digital world are changing rapidly.
The boundaries of computer art need to be questioned as to what
it can and cannot cross in terms of ethical and proper conduct.
The future direction, capabilities, and dangers of digital art and
the internet need to be addressed in terms of visual experimentation
in a
digital space. Commenting on the method and process of creating
artwork using digital hardware/software should draw specific attention
to the role of the personal computer in different spaces (printed
and online
spaces).
Consider the following:
1) The independent qualities of the computer as
an artist's tool.
Nowadays, the computer is emerging as the newest
tool in art. It must be considered, however, what new characteristics
does the computer offer an artist, which earlier mediums could not?
Furthermore, what characteristics of earlier mediums is the computer
not able to imitate?
The boundaries and limitations of the computer and the art it produces
must therefore be considered. For example, while the computer allows
an artist to create elaborate images equal to that of painting or
drawing, computer art does not receive the same appreciation and
fascination from an audience as traditional forms would. Does it
bear a different aura than traditional forms?
2) Mass media and the hidden role of the computer
The massive amount of digitally altered or digitally
made advertising is so fluent in western culture that consumers
are not attentive to the methods or processes that technology plays
in creating such images. From the minute alteration of digitally
lengthening a fashion model's legs in Photoshop to the use of Macromedia
Flash on the opening page of the Reebok United States home page,
the use of digital hardware/software are masked by images of commodities.
Does the use of digital hardware/software in advertising comment
and draw attention to the processes of digital development, or are
they instead made to fool the user into recognizing dient, or are
they instead made to fool the user into recognizing digital images
and experiences as a real occurrence in a virtual space? Does mass
media help push the technological limits of digital art or does
this negatively affect the aura of digital art? In what forms can
digital art be used to counter mass media's use of digital tools.
3) The popularity of the computer and subsequent
dependency on the
computer.
The capability of an average internet user to shop
online, go to school online, date and meet new people online, and
work online- hence to live their life online- has created a technological
dependency. What ramifications does this dependency therefore have
on the future generations? Similarly, artists are becoming more
and more dependant on
computers, be it for digital image manipulation and graphics, computer
animation and special effects, or even for distribution and display.
Is this becoming a dangerous dependency? If so, then why? What can
the
computer never achieve, or should never be allowed to achieve? Is
creativity and imagination still something that a computer cannot
take away from the artist? Are talent and skill still something
limited to the artist? If so, then what about the advancements in
artificial intelligence research?
The above comments are to serve as directions for
artists interested in this category. Feel free to take it from here,
and create a net art site to submit for review and exhibition.
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