New technologies of
computer systems and artificial intelligence enable new directions
in art. Link-based, bot-driven, and webcam animated computation
create highly interactive works which emphasis on audiences’
experiences and choices in terms of viewing such artworks. Such
artworks are focused on the process of interaction as opposed to
the generation of a final product. The behaviors of interactive
art associate more appropriately with viewers’ mind, cognition,
and creativity which makes variability an important factor in terms
of making interactive art.
Linking is the most common form of interaction
on the Internet between website and user. Generally all Internet
users are familiar with the way links work but for those who need
clearification - it is the point and click system that takes the
user from one webpage to another; hence the term "link."
So link-based web art is anything created digitally and uploaded
onto the web. It has to respond to the users directions, leading
them to multiple layers of content. An example of such can be found:
A bot is, quite simply, a program that searches
through information for data. Bots were made on the internet to
crawl through cyberspace and gather specific information on whatever
subject that was needed. Bot-driven interactivity includes input
from viewers and output from the programmed computer system. We
welcome artworks which generate various results by programming bots
to function according to users’ choices. An example of a bot
written in order to "Speak to Jesus": http://www.crucify.com/
A chatbot that was popular after the release of
Artificial Intelligence by Steven Spielberg. And of course, any
number of specific search engines, online dictionaries, word generators,
name generators, and other means of interactive input with digital
information processing can be considered as bots.
Webcam art is based on any form of animation that
has been recorded by the use of frames and displayed via the Internet.
[When the user is in control of the webcam, they will have controllers
to pan around and perhaps zoom in on the parts you, the artist,
have given them the chance to.] But for webcam art, it is not necessary
for the users to be in direct control of the camera, and it is still
considered interactive because he/she will be engaged with the dynamic
content that the artist has decided to show. http://www.jinglebelle.com/igloo.html#
is an example of an animated webcam art. Webcam art can be multimedia
as well, which is the combined use of several media - that is, any
combination of video, sound, graphics, or text.
The Digital Visions Committee is seeking
artworks concerned with interactive online digital art mainly in
the forms of webcam broadcast (live or pre-recorded), link-based
websites, or the use of bots. Submissions are welcome in the form
of parody or satire on the Internet and its uses, or on the exploration
of your cultural identity or real space. The goal of this submission
is to investigate the topics within tangible and virtual space,
it’s transmission through the Internet, and the cooperation
of the viewer in response to that space. Time is also an important
factor to investigate - instead of still images we are also interested
in exploring the use of time in interactive art; for example, the
"real" time taken to create, edit, and present the interactive
piece as compared to the viewer's time
|