UBC | Digital Visions
Digital Visions

HOME

Space and Time

Identity and Net realities

Digital critique and parody

Interactive Net Art

 

 
Submissions 2004
 

INTERACTIVE TECHNOLOGIES project guidelines:

 

New technologies of computer systems and artificial intelligence enable new directions in art. Link-based, bot-driven, and webcam animated computation create highly interactive works which emphasis on audiences’ experiences and choices in terms of viewing such artworks. Such artworks are focused on the process of interaction as opposed to the generation of a final product. The behaviors of interactive art associate more appropriately with viewers’ mind, cognition, and creativity which makes variability an important factor in terms of making interactive art.

Linking is the most common form of interaction on the Internet between website and user. Generally all Internet users are familiar with the way links work but for those who need clearification - it is the point and click system that takes the user from one webpage to another; hence the term "link." So link-based web art is anything created digitally and uploaded onto the web. It has to respond to the users directions, leading them to multiple layers of content. An example of such can be found:

A bot is, quite simply, a program that searches through information for data. Bots were made on the internet to crawl through cyberspace and gather specific information on whatever subject that was needed. Bot-driven interactivity includes input from viewers and output from the programmed computer system. We welcome artworks which generate various results by programming bots to function according to users’ choices. An example of a bot written in order to "Speak to Jesus": http://www.crucify.com/

A chatbot that was popular after the release of Artificial Intelligence by Steven Spielberg. And of course, any number of specific search engines, online dictionaries, word generators, name generators, and other means of interactive input with digital information processing can be considered as bots.

Webcam art is based on any form of animation that has been recorded by the use of frames and displayed via the Internet. [When the user is in control of the webcam, they will have controllers to pan around and perhaps zoom in on the parts you, the artist, have given them the chance to.] But for webcam art, it is not necessary for the users to be in direct control of the camera, and it is still considered interactive because he/she will be engaged with the dynamic content that the artist has decided to show. http://www.jinglebelle.com/igloo.html# is an example of an animated webcam art. Webcam art can be multimedia as well, which is the combined use of several media - that is, any combination of video, sound, graphics, or text.

The Digital Visions Committee is seeking artworks concerned with interactive online digital art mainly in the forms of webcam broadcast (live or pre-recorded), link-based websites, or the use of bots. Submissions are welcome in the form of parody or satire on the Internet and its uses, or on the exploration of your cultural identity or real space. The goal of this submission is to investigate the topics within tangible and virtual space, it’s transmission through the Internet, and the cooperation of the viewer in response to that space. Time is also an important factor to investigate - instead of still images we are also interested in exploring the use of time in interactive art; for example, the "real" time taken to create, edit, and present the interactive piece as compared to the viewer's time