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Taiwanese net artist Yu-Chuan Tseng asks "Who
is chatting with you?" in her 2003 interactive,
web-based artwork, All Ways - O's Chatrooms1,
where "O" plays host in nine chatrooms found
on the website. Upon selecting one of nine colours -each
signifying a chatroom, and keying in one's name, age,
sex and language preference -either English or Chinese-
one can begin a conversation with O, who is available
at all hours of the day or night, regardless of the
participant's geographical or temporal location. Just
who exactly is the virtual host O? O is not artificial
intelligence, but rather a program with two databases
of phrases -one in each language- collected from the
participants of the chatrooms. O randomly selects its
vocabulary from the pool of entries created by its participants,
thus, the more participants who come to chat with O,
the more varied and colourful O's vocabulary becomes.
The virtual host's "personality" is then dictated
by the participants, and if many of them "key in
dirty words, O will talk dirty."*
Intrigued by the popularity and wide-spread use of
internet chatrooms and instant messaging programs, Tseng
wanted to explore the nature of human identity and communication
in the Internet Age, where the online virtual world
has ruptured the concepts of space and time, creating
new ways of interacting with our fellow human beings
(or at least fellow web-users), and at the same time
allowing one's identity to become ever more fluid and
boundless than before. Opening up multiple chat windows
on one's computer screen could theoretically allow one
to exist in multiple (and sometimes false) identities,
live out an infinite number of simulated virtual lives
through these different roles and just as easily log
out when one tires of the game, (almost completely)
commitment-free.2
Instead of face-to-face interactions or even phone conversations
where at least emotion may be conveyed via voice, human
beings now exist as "signals" in an MSN or
ICQ chat window to one another, with the 19x19 pixelated
emoticons3 as tokens
of human emotion. With this in mind, it is then logical
to ponder whether human identity has lost, or is slowly
losing its meaning - something Tseng is eager to find
out through her chatroom host O.
O's uniqueness lies in that it is a program without
artificial intelligence. Whereas MIT professor Joseph
Weizenbaum's famous 1966 computer program ELIZA4"[made]
natural language conversation with a computer possible"5;
O converses with the participants with a complete lack
of logic which it does not attempt to mask, producing
responses which are entirely random. Another fundamental
difference between the two programs is that Weizenbaum's
ELIZA was deliberately designed to show how a machine
might "think" and "converse" logically
with a human being. Thus the professor put his program
in the context of psychotherapy, as it "is one
of the few examples of categorized dyadic natural language
communication in which one of the participating pair
is free to assume the pose of knowing almost nothing
of the real world."6
In other words, as a parody of a "non-directional
psychotherapist during an initial consultation with
her patient," ELIZA could respond to a statement
with a question, avoid having to demonstrate any real-world
knowledge yet at the same time still sound logical and
reasonable to her "patients."
Footnotes:
1 All Ways - O's
Chatrooms, URL <http://www.pyart.com/ochat/index.htm>
* Excerpt
quotes from Tseng, Yu-Chuan. Email Interview. March
15 - April 6, 2005.
2Tseng, Yu-Chuan.
"An Experiment in Virtual Identity - All Ways -
O's Chatrooms". Published during the Yageo TechArt
International Symposium, 2004.
3Emoticons are "a
group of keyboard characters (as :-)) typically representing
a facial expression or an emotion or otherwise conveying
tone or attitude that is used especially in computerized
communications (as e-mail)" "Emoticon."
Merriam-Webster Online. 2005.
4 Joseph Weizenbaum
wrote ELIZA as a response to Alan Turing's question
of "can a machine think," in his 1950 paper,
"Computing Machinery and Intelligence." Donath,
Judith S. "Being Real." Being Real. MIT Media
Lab. 18 Apr. 2005 <http://smg.media.mit.edu/papers/BeingReal/BeingReal.html>.
5 Weizenbaum, Joseph.
"ELIZA -A Computer Program For the Study of Natural
Language Communication Between Man and Machine."
Communications of the Association for Computing Machinery
9.1 (1966): 36-35.
6 Ibid.
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