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For Tseng's examination of human identity in virtual
space, however, O's credibility and logic are not relevant,
as she is not interested in creating a machine which
seemingly possesses the ability to think and reason.
What Tseng intends to do is to provoke the participants
into questioning the identity of their chatroom host,
and thus the fragmented, unnatural and non-sequential
nature of O's speech is perfectly appropriate. Interestingly,
when perusing over the transcripts7,
one finds that participants chatting with both ELIZA
and O are willing to suspend their sense of disbelief
in order to carry on a somewhat logical conversation.
This is especially true in O's case where "people
will try to make the dialogue logical even if O may
give an absurd response."*
Analysing the chat transcripts - which are available
on the website as documents to "prove O's existence"*
- one notices that when initially faced with O, many
participants are at first doubtful, sometimes asking
O straight out whether it is "a computer or a person"
or calling it "crazy," but that in fact most
participants want to believe or make believe that O
is real - thus even when O's responses seem illogical,
the participant will intentionally adjust his choice
of vocabulary, or even shift the topic of conversation,
in order to maintain some kind of "logic"
in the process so that the chat may continue on.
As evident in the transcripts from O's Chatrooms, most
of its participants are willing to suspend their sense
of disbelief while chatting with O; while others who
are fully aware that they are speaking with a computer
program carry on, partly to pervert or to undermine
the vocabulary database, purposely injecting their own
sensibilities into O in an attempt to change its "personality",
and partly just out of curiosity of what O might say
next. And there are still others who, after initial
doubt, actually mistakenly come to believe that they
are chatting with a real person.
In other words, in the current Internet Age, we as
citizens of this cyber society have grown accustomed
to and accept that the text which appears in our chat
window is generated by and linked to an actual person
sitting somewhere in front of a computer screen, somewhere
in the world. If people can learn to suspend their sense
of disbelief to get used to virtual chatting partners,
and then to a program pretending to be a chatting partner,
then eventually, with sufficient "training"
and getting used to, we, as users of this technology,
will learn to accept artificial intelligence (as well
as other forms of new technology). Although Tseng is
not necessarily making this argument nor advocating
the use of artificial intelligence, the nature of O's
Chatrooms provokes links to artificial intelligence,
especially since it somewhat references Weizenbaum's
ELIZA.
Aside from the possible link to the debate of artificial
intelligence, O's Chatrooms illustrates something else
that is rather provoking and intriguing: the ability
and willingness of the human mind to adjust its thinking
to accommodate something that is not even artificial
intelligence or anything close to possessing logic or
thought, all for the sake of convincing the mind that
it is carrying on a rational and coherent conversation.
The mind's willingness to shift and bend its perceptions
shows that it is already so well-trained that in the
end, it does not really matter whether it is talking
to man or machine - as members of an online virtual
world, we are more concerned with how to construct a
virtual reality that fits within the parameters of what
the human mind believes to be logical and real, that
the identity of our chat partner becomes only secondary
at best. In the end, just as O's chat partners tried
to manipulate O -and are in turn also manipulated by
O - the identity of the nameless and faceless chat partner
which one encounters in cyber space becomes less significant
than one's desire to create and stabilize one's own
virtual reality. The answer to the question "who
is chatting with you" becomes secondary to this
virtual world which we the denizens of the internet
individually arrange and scheme for ourselves.
A native of Taiwan, Yu-Chuan Tseng received her undergraduate
degree at the National Taiwan Normal University before
going to the U.S. to pursue a Master's degree in Studio
Art at the New York University. Classically trained
in painting, she first learned how to use the computer
in 1993 during her stay in New York, "when 'www'
was just a catchword on an AOL ad."*
Upon her return to Taiwan the following year, she decided
to learn more about computers and new media. Her subsequent
first exposure to and experience with net art in 1998
inspired her to start working on interactive net art.
Currently Tseng is a Ph.D. candidate at the Institute
of Applied Arts at Taiwan's National Chiao Tung University,
and in May 2005, her solo show Immersing ME (Multiple
Electroplate) will be held at the SLY Art Space in Taipei.
Footnotes:
7 Transcripts of
O's Chatrooms can be found at <http://www.pyart.com/ochat/page/cmmtpcliste.jsp>
* Excerpt quotes
taken from interview with Yu-chuan Tseng,
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